Vertex Modifier Tutorial: Weapon Removal
This tutorial will go over removing the weapon from the bandit, going over selecting and deleting in the process.
MDL(s) needed: Bandit (Units\Creeps\Bandit\Bandit.MDX)
- Start by making sure that you are using a period for a decimal, not a comma. Warcraft uses periods and you will get problems if you use commas. It can be changed under "Regional Settings" in the Control Panel.
- Open VertexModify.
- Go to File->Open to open Bandit.mdl. Choose geoset 1. (It contains the weapon.)
- You will be faced by the bandit from 3 angles (front, top, and left). The vertices are the largish black dots and faces are the lighter lines connecting them.
- On the right are all the tools you can select. The first three buttons control selection. You can choose which to have active by clicking its button. To use them, click and drag with the left mouse button in any of the viewports to create a rectangle shape.
- "Select" clears the current selection and adds everything in the box.
- "Add" does the same except doesn't clear it first.
- "Deselect" deselects everything in the box but leaves the rest.
- Practice with these tools until you understand how each of them works.
- You will probably find that some vertices are hard to pick out because they are so close together. To fix this, you can use zooming and panning. The + and - next to each viewport zooms and the four unlabeled directional next to each buttons pan.
- Using your new-found selection skill, select the axe and only the axe.
- Click "Delete". Predictably, this deletes the current selection.
- Go to File->Save As and save as something like BanditUnarmed.
- You can then test to make sure everything worked.
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