Tutorial: Adding Glow
This tutorial will go over adding hero glow to the Rifleman. Basically the same thing can be done to any unit to add glow.
MDL(s) needed: Rifleman (Units\Human\Rifleman\Rifleman.MDX), Keeper of the Grove (Units\NightElf\HeroKeeperOfTheGrove\HeroKeeperOfTheGrove.MDX)
You will need the ObjectId Inserter and Vertex Modifier as well.
- Getting the glow geoset
- Glow is nothing more than a number of planes on top of one another. It's simpler to just get it from an existing unit than to make it yourself.
- First, pick a hero to take the glow from. In for this example, I chose the Keeper of the Grove.
- Open that hero in the vertex modifier and choose the geoset that contains the glow. You can find which has the glow by unchecking their visibility in the previewer until the glow disappears. In the Keeper's case, it's number three.
- Go to File->Save Geoset and save as Glow.mdl.
- Adding the glow bone
- Attaching the glow
- Open the Geoset Merger.
- Set the base file to RiflemanGlowy1.mdl.
- Set the geoset file to the hero's glow that you exported at the beginning.
- Set the output file to something like RiflemanGlowy2.mdl.
- Leave the path blank. Glow is one of the presets.
- Check the two-sided box.
- Change the mode to "Additive".
- Change the bone to "Glow: No parent". It's the one you added.
- Click "Merge"
- Test and everything should be working.
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